A collection of low-poly models created based off of work from Hello Games' No Man's Sky that I completed during my first year of studies. Each model was created using Autodesk Maya, textured using Adobe Substance Painter, and rendered using Marmoset Toolbag 4 - with the breakdown renders made using Blender.
The goal was to create at least 6 individual assets that would be used to create a final rendered scene and turnaround within the Unity game engine and Marmoset, with each asset being limited to only having a 2,500 tri-count.
Unity Turnaround